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dc.contributor.authorSantos, Manuel Próspero dosen_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:23Z
dc.date.available2023-03-09T10:02:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991570
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991570
dc.description.abstractAt the Faculty of Science and Technology of the New University of Lisbon, the education in lnformatics Engineering has been supportcd by a B.Sc. course and a M.Sc. course. Both of them include Computer Graphics lectures; being the corresponding curricula adapted as much as possible to the other basic scientific matters. 0n the other hand, the tools and teaching methods have also been acconnnodated according to the global resources available at the Faculty for those courses, namely the computational ones. The paper presents the methodologies used today for teaching Computer Graphics at the New University of Lisbon, gives the results of some succeeded experiments, refers the most relevant relationships with other subjects and put important questions to the future of Computer Graphics education in the scope Informatics Engineering.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectComputer Graphics, Teaching, Education, Informatics Engineering
dc.subjectComputer Graphics
dc.subjectTeaching
dc.subjectEducation
dc.subjectInformatics Engineering
dc.titleComputer Graphics in the Scope of Informatics Engineering educationen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics Curricula in Computer Science
dc.identifier.doi10.2312/pt.19991570
dc.identifier.pages31-37
dc.identifier.pages7 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License