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dc.contributor.authorHitchner, Lewis E.en_US
dc.contributor.authorSowizral, Henry A.en_US
dc.contributor.editorJosé Carlos Teixeiraen_US
dc.contributor.editorWerner Hansmannen_US
dc.contributor.editorMichael B. McGrathen_US
dc.date.accessioned2023-03-09T10:02:23Z
dc.date.available2023-03-09T10:02:23Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-207-3
dc.identifier.urihttps://doi.org/10.2312/pt.19991569
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/pt19991569
dc.description.abstractIntroductory computer graphics courses are changing their focus and learning environments. Improvements in hardware and software technology coupled with changes in preparation, interest, and abilities of incoming students are driving the need for curriculum change. Past courses focussed on low- and intermediate-level rendering principies, algorithms, and software development tools. Many of these algorithms have migrated into hardware. Though important knowledge for advanced graphics programmers, most graphics applications programmers have no need to study at this level, much as application programmers have no need to study hardware systems or assembly level programming. Courses need to focus on intermediate- and high-level principies, algorithms, and tools. A fundamental need in modern graphics curricula is integration of a 3D graphics API into the instruction. This paper presents experiences teaching this focus with both low and high level graphics programming API`s . The experiences were gained in courses at an undergraduate university and in multi-day industrial courses for experienced professional programmers.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectcomputer graphics, curriculum
dc.subjectcomputer graphics
dc.subjectcurriculum
dc.titleAdapting Computer Graphics Curricula to Changes in Graphics Technologyen_US
dc.description.seriesinformationGVE 1999 - Computer Graphics and Visualization Education 99
dc.description.sectionheadersComputer Graphics Curricula in Computer Science
dc.identifier.doi10.2312/pt.19991569
dc.identifier.pages23-29
dc.identifier.pages7 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License