Show simple item record

dc.contributor.authorFu, Tongen_US
dc.contributor.authorChaine, Raphaelleen_US
dc.contributor.authorDigne, Julieen_US
dc.contributor.editorSpagnuolo, Michela and Melero, Francisco Javieren_US
dc.date.accessioned2020-11-17T17:51:35Z
dc.date.available2020-11-17T17:51:35Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-110-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20201290
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20201290
dc.description.abstractRestoration of archaeological artefacts is an important task for cultural heritage preservation. However traditional restoration processes are difficult, costly and sometimes risky for the artefact itself, due to poor restoration choices for example. To avoid this, it is interesting to turn to virtual restoration, which allows to test restoration hypotheses, that can be later carried out on the real artefact. In this paper, we introduce a restoration framework for completing missing parts of archaeological statues, with a focus on human sculptures. Our approach proceeds by registering an anatomical model to a statue, identifying the missing parts. Compatible statues are then provided by the users and their poses are changed to match the broken statue, using a point-cloud specific skinning technique. The modified statues provide replacement parts which are blended in the original statue.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies → Shape modeling
dc.subjectPoint
dc.subjectbased models
dc.titleAnatomy Changes and Virtual Restoration of Statuesen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersGeometry and Modelling
dc.identifier.doi10.2312/gch.20201290
dc.identifier.pages33-42


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record