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dc.contributor.authorFita, Josep Lluisen_US
dc.contributor.authorBesuievsky, Gonzaloen_US
dc.contributor.authorPatow, Gustavoen_US
dc.contributor.editorRizvic, Selma and Rodriguez Echavarria, Karinaen_US
dc.date.accessioned2019-11-06T06:02:16Z
dc.date.available2019-11-06T06:02:16Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-082-6
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20191345
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20191345
dc.description.abstractVirtual Reality has been used in Cultural Heritage for providing immersive experiences of recreated and static environments to the final user. However, there is a lack of virtual reality applications for recreating natural phenomena like earthquakes in combination with structural simulations over ancient masonry buildings. In this paper, we describe a solution affordable for all kind of users and designed for running on low-cost devices, where users can have an immersive experience in a virtual environment, where the structural and seismic simulation affects a historical building.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectPhysical simulation
dc.subjectApplied computing
dc.subjectVirtual Reality
dc.titleSeismic Simulation on Virtual Realityen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersDigitisation and Digital Curation
dc.identifier.doi10.2312/gch.20191345
dc.identifier.pages29-32


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