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dc.contributor.authorLange, Vanessaen_US
dc.contributor.authorKurth, Philippen_US
dc.contributor.authorKeinert, Benjaminen_US
dc.contributor.authorBoss, Martinen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.authorBauer, Franken_US
dc.contributor.editorSablatnig, Robert and Wimmer, Michaelen_US
dc.date.accessioned2018-11-11T10:57:29Z
dc.date.available2018-11-11T10:57:29Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-057-4
dc.identifier.issn2312-6124
dc.identifier.urihttps://doi.org/10.2312/gch.20181345
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/gch20181345
dc.description.abstractFor archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a chal- lenging and often unintuitive task, especially for non-experts. In our presented system we combine the advantages of digital content creation such as rapid prototyping with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counter- part. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow we make creating compelling materials and lighting situations an intuitive experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.subjectComputing methodologies
dc.subjectMixed / augmented reality
dc.titleProxy Paintingen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage
dc.description.sectionheadersVisualization and Visual Analytics for CH
dc.identifier.doi10.2312/gch.20181345
dc.identifier.pages97-104


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