Proxy Painting
Date
2018Author
Lange, Vanessa
Kurth, Philipp
Keinert, Benjamin
Boss, Martin
Stamminger, Marc
Bauer, Frank
Metadata
Show full item recordAbstract
For archaeologists it is often desireable to present statues in their original coloration. With projection mapping real-world surfaces are augmented by digital content to create compelling alterations of the scene's visual appearance without actually altering or even damaging the object. While there are frequent advances in projection quality, content creation is still a chal- lenging and often unintuitive task, especially for non-experts. In our presented system we combine the advantages of digital content creation such as rapid prototyping with the convenience of an analog workflow. Users paint on smaller versions of the projection mapping target, employing real-world brushes and pencils, while the results are presented live on its large counter- part. We further demonstrate the integration of our system into a state-of-art game engine. By leveraging a powerful rendering and material workflow we make creating compelling materials and lighting situations an intuitive experience.
BibTeX
@inproceedings {10.2312:gch.20181345,
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Sablatnig, Robert and Wimmer, Michael},
title = {{Proxy Painting}},
author = {Lange, Vanessa and Kurth, Philipp and Keinert, Benjamin and Boss, Martin and Stamminger, Marc and Bauer, Frank},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-057-4},
DOI = {10.2312/gch.20181345}
}
booktitle = {Eurographics Workshop on Graphics and Cultural Heritage},
editor = {Sablatnig, Robert and Wimmer, Michael},
title = {{Proxy Painting}},
author = {Lange, Vanessa and Kurth, Philipp and Keinert, Benjamin and Boss, Martin and Stamminger, Marc and Bauer, Frank},
year = {2018},
publisher = {The Eurographics Association},
ISSN = {2312-6124},
ISBN = {978-3-03868-057-4},
DOI = {10.2312/gch.20181345}
}