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dc.contributor.authorFischer, N.en_US
dc.contributor.authorSchellenbach, M.en_US
dc.contributor.editorMaiero, Jens and Weier, Martin and Zielasko, Danielen_US
dc.date.accessioned2021-09-07T13:40:08Z
dc.date.available2021-09-07T13:40:08Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-159-5
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20211337
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20211337
dc.description.abstractIn many virtual reality applications the movement is done with simple pointing and teleportation to the designated location. On the other side there is a need of combining treadmill walking with virtual reality environments to train participants in demanding but controlled walking scenarios. In this demonstration we therefore combined the VR capabilities of the Oculus Quest system with a mechanical treadmill in order to create a framework for cognitive and motoric testing and training. A test subject has the control over increasing and decreasing the speed at any given time during the experiment. A supervisor can actively communicate with the test subject with simple lines of text and also has the means to intervene in case of emergency.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.titleSimulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmillen_US
dc.description.seriesinformationICAT-EGVE 2021 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersDemo
dc.identifier.doi10.2312/egve.20211337
dc.identifier.pages9-10


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