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dc.contributor.authorLawrence, Louise M.en_US
dc.contributor.authorHart, Jonathon Dereken_US
dc.contributor.authorBillinghurst, Marken_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:20Z
dc.date.available2017-11-21T15:42:20Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171383
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171383
dc.description.abstractWe developed an Augmented Reality (AR) application that procedurally generates content which is programmatically placed on the floor. It uses its awareness of its spatial surroundings to generate and place virtual content. We created a prototype that can be used as the basis of a city simulation game that can be played on the floor of any room space, but the approach could also be used for many other applications.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCSS Concepts Human
dc.subjectcentered computing
dc.subjectMixed / augmented reality Computing methodologies
dc.subjectMixed / augmented reality Information systems
dc.subjectMultimedia content creation
dc.titleHolo Worlds Infinite: Procedural Spatial Aware AR Contenten_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersDemos
dc.identifier.doi10.2312/egve.20171383
dc.identifier.pages39-40


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