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dc.contributor.authorLim, Seong-Jaeen_US
dc.contributor.authorHwang, Bon-Wooen_US
dc.contributor.authorYoon, Seung-Uken_US
dc.contributor.authorChoi, Jin Sungen_US
dc.contributor.authorPark, Chang-Joonen_US
dc.contributor.editorTony Huang and Arindam Deyen_US
dc.date.accessioned2017-11-21T15:42:18Z
dc.date.available2017-11-21T15:42:18Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-052-9
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171379
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171379
dc.description.abstractWe propose an easy and simple method that deforms a 3D model in VR. The proposed method easily manipulates 3D models which are difficult to handle in VR environment by using semantic shape deformation technique and NUI which is easy to operate with one hand.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics
dc.subjectGraphics systems and interfaces
dc.title3D Model Deformation in VR Using CUBEen_US
dc.description.seriesinformationICAT-EGVE 2017 - Posters and Demos
dc.description.sectionheadersPosters B
dc.identifier.doi10.2312/egve.20171379
dc.identifier.pages31-32


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