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dc.contributor.authorBai, Huidongen_US
dc.contributor.authorNassani, Alaeddinen_US
dc.contributor.authorEns, Barretten_US
dc.contributor.authorBillinghurst, Marken_US
dc.contributor.editorRobert W. Lindeman and Gerd Bruder and Daisuke Iwaien_US
dc.date.accessioned2017-11-21T15:42:45Z
dc.date.available2017-11-21T15:42:45Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-038-3
dc.identifier.issn1727-530X
dc.identifier.urihttp://dx.doi.org/10.2312/egve.20171343
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20171343
dc.description.abstractIn this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the dominant hand and full-hand gesture input for the non-dominant hand. We evaluated our method in a pilot study by comparing it to three other asymmetric bimanual interfaces (1) 3D controller and 2D touch-pad, (2) 3D gesture and 2D controller, and (3) 3D gesture and 2D touchpad in a VR translation and rotation task.We observed that using our position aware handheld controller with gesture input provided an easy and natural experience.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectInterface design prototyping
dc.titleAsymmetric Bimanual Interaction for Mobile Virtual Realityen_US
dc.description.seriesinformationICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersImmersion & Interacton
dc.identifier.doi10.2312/egve.20171343
dc.identifier.pages83-86


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