dc.contributor.author | Bai, Huidong | en_US |
dc.contributor.author | Nassani, Alaeddin | en_US |
dc.contributor.author | Ens, Barrett | en_US |
dc.contributor.author | Billinghurst, Mark | en_US |
dc.contributor.editor | Robert W. Lindeman and Gerd Bruder and Daisuke Iwai | en_US |
dc.date.accessioned | 2017-11-21T15:42:45Z | |
dc.date.available | 2017-11-21T15:42:45Z | |
dc.date.issued | 2017 | |
dc.identifier.isbn | 978-3-03868-038-3 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.uri | http://dx.doi.org/10.2312/egve.20171343 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20171343 | |
dc.description.abstract | In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the dominant hand and full-hand gesture input for the non-dominant hand. We evaluated our method in a pilot study by comparing it to three other asymmetric bimanual interfaces (1) 3D controller and 2D touch-pad, (2) 3D gesture and 2D controller, and (3) 3D gesture and 2D touchpad in a VR translation and rotation task.We observed that using our position aware handheld controller with gesture input provided an easy and natural experience. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human | |
dc.subject | centered computing | |
dc.subject | Virtual reality | |
dc.subject | Interface design prototyping | |
dc.title | Asymmetric Bimanual Interaction for Mobile Virtual Reality | en_US |
dc.description.seriesinformation | ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.description.sectionheaders | Immersion & Interacton | |
dc.identifier.doi | 10.2312/egve.20171343 | |
dc.identifier.pages | 83-86 | |