ICAT-EGVE2017
Browse by
Adelaide, Australia, November 22 – 24, 2017
Tracking
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
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A Mutual Motion Capture System for Face-to-face Collaboration
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Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
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Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear
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Beyond Visuals
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
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VibVid: VIBration Estimation from VIDeo by using Neural Network
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Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High
Concentration Scent Emission
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On the Analysis of Acoustic Distance Perception in a Head Mounted Display
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Immersion & Interacton
The Effect of User Embodiment in AV Cinematic Experience
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Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360°
Movie
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360° versus 3D Environments in VR Headsets for an Exploration Task
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An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
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Asymmetric Bimanual Interaction for Mobile Virtual Reality
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Avatars & Agents
Real-time Visual Representations for Mixed Reality Remote Collaboration
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Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
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Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
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User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
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Gaming
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing
Visual Environments
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paper ] [meta data
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Archives of Thrill: The V-Armchair Experience
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paper ] [meta data
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Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
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paper ] [meta data
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Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in
Academia and Industry
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paper ] [meta data
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The Eyes Have It
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality
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paper ] [meta data
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Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception
in Virtual Environments
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paper ] [meta data
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Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented
Reality
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paper ] [meta data
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Exploring Pupil Dilation in Emotional Virtual Reality Environments
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paper ] [meta data
]
Applications & Collaborations
Sharing Gaze for Remote Instruction
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A New Approach to Utilize Augmented Reality on Precision Livestock Farming
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paper ] [meta data
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Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
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paper ] [meta data
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Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
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paper ] [meta data
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Graphics & Metrics
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the
Results of Past Research and Analysing the Needs of Professionals
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paper ] [meta data
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Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using
Polydisperse Sphere Packings
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paper ] [meta data
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3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
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paper ] [meta data
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Reference Framework on vSRT-method Benchmarking for MAR
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paper ] [meta data
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Recent Submissions
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3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand
(The Eurographics Association, 2017)In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using ... -
Reference Framework on vSRT-method Benchmarking for MAR
(The Eurographics Association, 2017)This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ... -
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
(The Eurographics Association, 2017)Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ... -
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
(The Eurographics Association, 2017)More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ... -
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
(The Eurographics Association, 2017)To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ... -
Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
(The Eurographics Association, 2017)This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ... -
A New Approach to Utilize Augmented Reality on Precision Livestock Farming
(The Eurographics Association, 2017)This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ... -
Sharing Gaze for Remote Instruction
(The Eurographics Association, 2017)In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ... -
Exploring Pupil Dilation in Emotional Virtual Reality Environments
(The Eurographics Association, 2017)Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ... -
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
(The Eurographics Association, 2017)Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ... -
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
(The Eurographics Association, 2017)The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ... -
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments
(The Eurographics Association, 2017)This paper addresses the question: to what extent can deliberate manipulations of interpupillary distance (IPD) and eye height be used in a virtual reality (VR) experience to influence a user's sense of their own scale ... -
Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality
(The Eurographics Association, 2017)To increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are ... -
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
(The Eurographics Association, 2017)The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ... -
Archives of Thrill: The V-Armchair Experience
(The Eurographics Association, 2017)Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ... -
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ... -
User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
(The Eurographics Association, 2017)This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ... -
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
(The Eurographics Association, 2017)This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ... -
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
(The Eurographics Association, 2017)Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ... -
Real-time Visual Representations for Mixed Reality Remote Collaboration
(The Eurographics Association, 2017)We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...