Asymmetric Bimanual Interaction for Mobile Virtual Reality
Abstract
In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the dominant hand and full-hand gesture input for the non-dominant hand. We evaluated our method in a pilot study by comparing it to three other asymmetric bimanual interfaces (1) 3D controller and 2D touch-pad, (2) 3D gesture and 2D controller, and (3) 3D gesture and 2D touchpad in a VR translation and rotation task.We observed that using our position aware handheld controller with gesture input provided an easy and natural experience.
BibTeX
@inproceedings {10.2312:egve.20171343,
booktitle = {ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Robert W. Lindeman and Gerd Bruder and Daisuke Iwai},
title = {{Asymmetric Bimanual Interaction for Mobile Virtual Reality}},
author = {Bai, Huidong and Nassani, Alaeddin and Ens, Barrett and Billinghurst, Mark},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-038-3},
DOI = {10.2312/egve.20171343}
}
booktitle = {ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments},
editor = {Robert W. Lindeman and Gerd Bruder and Daisuke Iwai},
title = {{Asymmetric Bimanual Interaction for Mobile Virtual Reality}},
author = {Bai, Huidong and Nassani, Alaeddin and Ens, Barrett and Billinghurst, Mark},
year = {2017},
publisher = {The Eurographics Association},
ISSN = {1727-530X},
ISBN = {978-3-03868-038-3},
DOI = {10.2312/egve.20171343}
}