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dc.contributor.authorGagalowicz, Andreen_US
dc.contributor.authorMa, Song D.en_US
dc.date.accessioned2015-10-05T07:55:48Z
dc.date.available2015-10-05T07:55:48Z
dc.date.issued1988en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egtp.19881025en_US
dc.description.abstractWe have previously shown the validity of a statistical model proposed by us for realistic textures. We have also shown how to use this model to map realistic textures onto a still surface of any shape and extent, maintaining consistency and scaling without producing repeating patterns.The problem we have to solve in this paper is how to use this statistical model in order to produce animated objects while keeping temporal consistency. This problem a priori difficult to solve as our mapping technique is statistical.We propose two different techniques. The first method called the image space method creates texture directly on the image planes. The second one called the object space method performs the texture synthesis on the object surface itself which has to be sampled finelly beforehand.en_US
dc.publisherEurographics Associationen_US
dc.titleAnimation of Stochastic Model-Based 3-D Texturesen_US
dc.description.seriesinformationEG 1988-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19881025en_US


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