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dc.contributor.authorKoschier, Danen_US
dc.contributor.authorBender, Janen_US
dc.contributor.authorSolenthaler, Barbaraen_US
dc.contributor.authorTeschner, Matthiasen_US
dc.contributor.editorJakob, Wenzel and Puppo, Enricoen_US
dc.date.accessioned2019-05-05T17:53:31Z
dc.date.available2019-05-05T17:53:31Z
dc.date.issued2019
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egt.20191035
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egt20191035
dc.description.abstractGraphics research on Smoothed Particle Hydrodynamics (SPH) has produced fantastic visual results that are unique across the board of research communities concerned with SPH simulations. Generally, the SPH formalism serves as a spatial discretization technique, commonly used for the numerical simulation of continuum mechanical problems such as the simulation of fluids, highly viscous materials, and deformable solids. Recent advances in the field have made it possible to efficiently simulate massive scenes with highly complex boundary geometries on a single PC [Com16b, Com16a]. Moreover, novel techniques allow to robustly handle interactions among various materials [Com18,Com17]. As of today, graphics-inspired pressure solvers, neighborhood search algorithms, boundary formulations, and other contributions often serve as core components in commercial software for animation purposes [Nex17] as well as in computer-aided engineering software [FIF16]. This tutorial covers various aspects of SPH simulations. Governing equations for mechanical phenomena and their SPH discretizations are discussed. Concepts and implementations of core components such as neighborhood search algorithms, pressure solvers, and boundary handling techniques are presented. Implementation hints for the realization of SPH solvers for fluids, elastic solids, and rigid bodies are given. The tutorial combines the introduction of theoretical concepts with the presentation of actual implementations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectKeywords
dc.subjectPhysically
dc.subjectbased animation
dc.subjectSmoothed Particle Hydrodynamics
dc.subjectfluids
dc.subjectelastic solids
dc.subjectrigid bodies
dc.subjectComputer Graphics [I.3.7]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titleSmoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solidsen_US
dc.description.seriesinformationEurographics 2019 - Tutorials
dc.description.sectionheadersTutorials
dc.identifier.doi10.2312/egt.20191035
dc.identifier.pages1-41


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