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dc.contributor.authorBender, Janen_US
dc.contributor.authorMüller, Matthiasen_US
dc.contributor.authorMacklin, Milesen_US
dc.contributor.editorAdrien Bousseau and Diego Gutierrezen_US
dc.date.accessioned2017-04-22T16:53:29Z
dc.date.available2017-04-22T16:53:29Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20171034
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egt20171034
dc.description.abstractThe physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to classical approaches these methods compute the position changes in each simulation step directly, based on the solution of a quasi-static problem. Therefore, position-based approaches are fast, stable and controllable which make them well-suited for use in interactive environments. However, these methods are generally not as accurate as force-based methods but provide visual plausibility. Hence, the main application areas of position-based simulation are virtual reality, computer games and special effects in movies and commercials.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Survey on Position Based Dynamicsen_US
dc.description.seriesinformationEG 2017 - Tutorials
dc.description.sectionheadersTutorials
dc.identifier.doi10.2312/egt.20171034


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