Tutorials
Introduction to Crowd Simulation
Julien Pettré and Nuria Pelechano
Topology Optimization for Computational Fabrication
Jun Wu, Niels Aage, Sylvain Lefebvre, and Charlie Wang
Computer Generated Display Holography
Petr Lobaz
Mobile Graphics
Marco Agus, Enrico Gobbetti, Fabio Marton, Giovanni Pintore, and Pere-Pau Vázquez
Partitioning Surfaces into Quad Patches
Marcel Campen
A Survey on Position Based Dynamics
Jan Bender, Matthias Müller, and Miles Macklin

Recent Submissions

  • A Survey on Position Based Dynamics 

    Bender, Jan; Müller, Matthias; Macklin, Miles (The Eurographics Association, 2017)
    The physically-based simulation of mechanical effects has been an important research topic in computer graphics for three decades. In recent years position-based simulation methods have become popular. In contrast to ...
  • Partitioning Surfaces into Quad Patches 

    Campen, Marcel (The Eurographics Association, 2017)
    The efficient and practical representation and processing of geometrically or topologically complex shapes often demands some form of virtual partitioning into pieces, each of which is of a simpler nature. Due to their ...
  • Mobile Graphics 

    Agus, Marco; Gobbetti, Enrico; Marton, Fabio; Pintore, Giovanni; Vázquez, Pere-Pau (The Eurographics Association, 2017)
    The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data ...
  • Computer Generated Display Holography 

    Lobaz, Petr (The Eurographics Association, 2017)
    « A hologram » is a ubiquitous term when talking about realistic 3-D illusion. « Holographic display » seems to be the holy grail of 3-D display technology, at least according to news headlines. But what « holographic » ...
  • Topology Optimization for Computational Fabrication 

    Wu, Jun; Aage, Niels; Lefebvre, Sylvain; Wang, Charlie (The Eurographics Association, 2017)
    Additive manufacturing (AM) and topology optimization (TO) form a pair of complementary techniques in transforming digital models into physical replicas: AM enables a cost-effective fabrication of geometrically complex ...
  • Introduction to Crowd Simulation 

    Pettré, Julien; Pelechano, Nuria (The Eurographics Association, 2017)
    Crowd simulation is today a frequently used computer animation technique in the field of video-games or the one of visual effects for movies. It is used to populate game scenes and make them lively and interactive, or to ...
  • EUROGRAPHICS 2017: Tutorials Frontmatter 

    Bousseau, Adrien; Gutierrez, Diego (Eurographics Association, 2017)