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dc.contributor.authorAgus, Marcoen_US
dc.contributor.authorGobbetti, Enricoen_US
dc.contributor.authorMarton, Fabioen_US
dc.contributor.authorPintore, Giovannien_US
dc.contributor.authorVázquez, Pere-Pauen_US
dc.contributor.editorAdrien Bousseau and Diego Gutierrezen_US
dc.date.accessioned2017-04-22T16:53:27Z
dc.date.available2017-04-22T16:53:27Z
dc.date.issued2017
dc.identifier.issn1017-4656
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20171032
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egt20171032
dc.description.abstractThe increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMobile Graphicsen_US
dc.description.seriesinformationEG 2017 - Tutorials
dc.description.sectionheadersTutorials
dc.identifier.doi10.2312/egt.20171032


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