dc.contributor.author | Agus, Marco | en_US |
dc.contributor.author | Gobbetti, Enrico | en_US |
dc.contributor.author | Marton, Fabio | en_US |
dc.contributor.author | Pintore, Giovanni | en_US |
dc.contributor.author | Vázquez, Pere-Pau | en_US |
dc.contributor.editor | Adrien Bousseau and Diego Gutierrez | en_US |
dc.date.accessioned | 2017-04-22T16:53:27Z | |
dc.date.available | 2017-04-22T16:53:27Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20171032 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egt20171032 | |
dc.description.abstract | The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Mobile Graphics | en_US |
dc.description.seriesinformation | EG 2017 - Tutorials | |
dc.description.sectionheaders | Tutorials | |
dc.identifier.doi | 10.2312/egt.20171032 | |