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dc.contributor.authorScopigno,Robertoen_US
dc.contributor.authorAndujar, Carlosen_US
dc.contributor.authorGoesele,Michaelen_US
dc.contributor.authorLensch, Hendrik P. A.en_US
dc.date.accessioned2015-11-12T07:17:43Z
dc.date.available2015-11-12T07:17:43Z
dc.date.issued2002en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20021055en_US
dc.description.abstract3D scanners and image acquisition systems are rapidly becoming more affordable and allow to build highly accurate models of real 3D objects in a cost- and time-effective manner. This tutorial will present the potential of this technology, review the state of the art in model acquisition methods, and will discuss the 3D acquisition pipeline from physical acquisition until the final digital model. First, different scanning techniques such as time-of-flight or structured light approaches will briefly be presented. Other acquisition related issues including the design of the scanning studio will be discussed and evaluated. In the area of registration, we will consider both the problems of initially aligning individual scans, and of refining this alignment with variations of the Iterative Closest Point method. For scan integration and mesh reconstruction, we will compare various methods for computing interpolating and approximating surfaces. We will then look at various ways in which surface properties such as color and reflectance can be extracted from acquired imagery. Finally, we will examine techniques for the efficient management and rendering of very large, attribute-rich meshes, including methods for the construction of simplified triangle-based representation and sample-based rendering approaches.en_US
dc.publisherEurographics Associationen_US
dc.title3D Data Acquisitionen_US
dc.description.seriesinformationEurographics 2002 - Tutorialsen_US


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