Browsing Tutorials by Issue Date
Now showing items 1-10 of 10
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Geometric Data Structures for Computer Graphics
(Eurographics Association, 2002)This tutorial aims at presenting a wide range of geometric data structures, algorithms and techniques from computational geometry to computer graphics practitioners. To achieve this goal we introduce several data structures, ... -
Facial Modeling and Animation
(Eurographics Association, 2002) -
More than RGB: Spectral Trends in Color Reproduction
(Eurographics Association, 2002)Early rendering algorithms relied exclusively on three-dimensional spaces for color computation, such as RGB and CIE XYZ. Recent rendering advances use full spectral information for illuminants and surfaces, resulting in ... -
Modeling and Rendering of Synthetic Plants
(Eurographics Association, 2002)Plant geometries: → important for many indoor and outdoor scenes → hard to generate and to manipulate → tricky to convert → today: seldomly used → tomorrow: standard of most animation systems -
Cloth Animation and Rendering
(Eurographics Association, 2002)The area of physically-based modeling is situated in the intersection of computer science, mathematics, and physics. The animation of cloth is a particularly interesting application of physically-based modeling, because ... -
3D Data Acquisition
(Eurographics Association, 2002)3D scanners and image acquisition systems are rapidly becoming more affordable and allow to build highly accurate models of real 3D objects in a cost- and time-effective manner. This tutorial will present the potential of ...