dc.contributor.author | Sorkine, Olga | en_US |
dc.contributor.author | Botsch, Mario | en_US |
dc.contributor.editor | K. Museth and D. Weiskopf | en_US |
dc.date.accessioned | 2015-07-09T11:10:46Z | |
dc.date.available | 2015-07-09T11:10:46Z | |
dc.date.issued | 2009 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egt.20091068 | en_US |
dc.description.abstract | We present a tutorial that covers the latest research advances in interactive 3D shape modeling and deformation, a highly relevant topic for CAGD, engineering applications, and computer animation for movies or games. We focus on the essence of the underlying theory and principles, as well as the practical aspects of algorithm design and development involved in interactive shape editing. Our presentation is meant to be comparative, juxtaposing various recently proposed approaches and revealing their pros and cons in different modeling scenarios. As such, our class is intended for both researchers and practitioners, helping to sift through the large body of work on interactive modeling by a systematic, hands-on overview. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Interactive Shape Modeling and Deformation | en_US |
dc.description.seriesinformation | Eurographics 2009 - Tutorials | en_US |
dc.description.sectionheaders | T3 | en_US |
dc.identifier.doi | 10.2312/egt.20091068 | en_US |
dc.identifier.pages | 11-37 | en_US |