Show simple item record

dc.contributor.authorSorkine, Olgaen_US
dc.contributor.authorBotsch, Marioen_US
dc.contributor.editorK. Museth and D. Weiskopfen_US
dc.date.accessioned2015-07-09T11:10:46Z
dc.date.available2015-07-09T11:10:46Z
dc.date.issued2009en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20091068en_US
dc.description.abstractWe present a tutorial that covers the latest research advances in interactive 3D shape modeling and deformation, a highly relevant topic for CAGD, engineering applications, and computer animation for movies or games. We focus on the essence of the underlying theory and principles, as well as the practical aspects of algorithm design and development involved in interactive shape editing. Our presentation is meant to be comparative, juxtaposing various recently proposed approaches and revealing their pros and cons in different modeling scenarios. As such, our class is intended for both researchers and practitioners, helping to sift through the large body of work on interactive modeling by a systematic, hands-on overview.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Shape Modeling and Deformationen_US
dc.description.seriesinformationEurographics 2009 - Tutorialsen_US
dc.description.sectionheadersT3en_US
dc.identifier.doi10.2312/egt.20091068en_US
dc.identifier.pages11-37en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record