Browsing Tutorials by Title
Now showing items 1-8 of 8
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3D Anatomical Modelling and Simulation Concepts
(The Eurographics Association, 2009)Nowadays, a large panel of medical acquisitions devices are made available producing a large amount of information such as high-resolution volumes, temporal sequences or functional images. Although this information helps ... -
Analysis and Retrieval Techniques for Motion and Music Data
(The Eurographics Association, 2009)In this tutorial, we study fundamental algorithms and concepts for the analysis, classification, indexing, and retrieval of time-dependent data streams considering motion capture data as well as waveform-based music data ... -
Course: Modeling Individualities in Groups and Crowds
(The Eurographics Association, 2009)Crowds are part of our everyday life experience and essential when working with realistic interactive environments. Domains of application for such simulations range from populating artificial cities to entertainment, and ... -
EUROGRAPHICS Tutorial on Sketch Recognition
(The Eurographics Association, 2009)Sketch recognition is the automated understanding of hand-drawn diagrams. Despite the prevalence of keyboards and mice, hand-drawings still pervade in education, design, and other diagrams. This full day tutorial explains ... -
GPU-Based Volume Ray-Casting with Advanced Illumination
(The Eurographics Association, 2009)Volume Abstract raycasting techniques are important for both visual arts and visualization. They allow an efficient generation of visual effects and the visualization of scientific data obtained by tomography or numerical ... -
Interactive Shape Modeling and Deformation
(The Eurographics Association, 2009)We present a tutorial that covers the latest research advances in interactive 3D shape modeling and deformation, a highly relevant topic for CAGD, engineering applications, and computer animation for movies or games. We ... -
Meshless Approximation Methods and Applications in Physics Based Modeling and Animation
(The Eurographics Association, 2009)With growing computing power, physical simulations have become increasingly important in computer graphics. Content creation for movies and interactive computer games relies heavily on physical models, and physicallyinspired ...