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dc.contributor.authorStraßer, W.en_US
dc.contributor.authorWacker, M.en_US
dc.contributor.editorNadia Magnenat-Thalmann and Katja Bühleren_US
dc.date.accessioned2015-07-19T17:06:44Z
dc.date.available2015-07-19T17:06:44Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20061063en_US
dc.description.abstractFor virtual characters the simulation of garments is a vital component towards realistic and believable scenarios that range from interactive virtual reality (virtual tailoring and cultural heritage) to realistic synthetic animation (CAD modeling and film production). This course addresses the key techniques involved in the latest state-of-theart in physically based cloth simulation.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleHigh Performance Virtual Garment Simulationen_US
dc.description.seriesinformationEurographics 2006: Tutorialsen_US
dc.description.sectionheadersen_US
dc.identifier.doi10.2312/egt.20061063en_US
dc.identifier.pages549-593en_US


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