Eurographics 2006 - Tutorials 2006




Magnenat-Thalmann, Nadia
Preface and Table of Contents


Botsch, Mario; Pauly, Mark; Rössl, Christian; Bischoff, Stephan; Kobbelt, Leif
Geometric Modeling Based on Triangle Meshes


Kasik, D.; Manocha, D.; Stephens, A.; Bruderlin, B.; Slusallek, P.; Gobbetti, E.; Correa, W.; Quilez, I.
Real Time Interactive Massive Model Visualization


Pulli, K.; Vaarala, J.; Miettinen, V.; Aarnio, T.; Callow, M.
Developing Mobile 3D Applications with OpenGL ES and M3G


Havran, Vlastimil; Bittner, Jiri
Efficient Sorting and Searching in Rendering Algorithms


Loscos, Celine; Jacobs, Katrien; Patow, Gustavo; Pueyo, Xavier
Inverse Rendering: From Concept to Applications


Straßer, W.; Wacker, M.
High Performance Virtual Garment Simulation


Engel, Klaus; Hadwiger, Markus; Kniss, Joe M.; Rezk-Salama, Christof
Real-Time Volume Graphics


Magnenat-Thalmann, Nadia; Papagiannakis, George; Egges, Arjan; Lyard, Etienne
Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module


Thalmann, Daniel; O'Sullivan, Carol; Ciechomski, Pablo de Heras; Dobbyn, Simon
EG 2006 Course on Populating Virtual Environments with Crowds


Inselberg, Alfred
Modern Parallel Coordinates


Viola, I.; Sousa, M. C.; Ebert, D.; Andrews, B.; Gooch, B.; Tietjen, C.
Illustrative Visualization for Medicine and Science


Szirmay-Kalos, Laszlo; Szecsi, Laszlo; Sbert, Mateu
GPUGI: Global Illumination Effects on the GPU


Teschner, Matthias; Cani, Marie-Paule; Fedkiw, Ron; Bridson, Robert; Redon, Stephane; Volino, Pascal; Zachmann, Gabriel
Collision Handling and its Applications