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dc.contributor.authorIhmsen, Markusen_US
dc.contributor.authorOrthmann, Jensen_US
dc.contributor.authorSolenthaler, Barbaraen_US
dc.contributor.authorKolb, Andreasen_US
dc.contributor.authorTeschner, Matthiasen_US
dc.contributor.editorSylvain Lefebvre and Michela Spagnuoloen_US
dc.date.accessioned2014-12-16T07:12:50Z
dc.date.available2014-12-16T07:12:50Z
dc.date.issued2014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20141034en_US
dc.description.abstractSmoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex scenes with millions of sampling points, one- and two-way coupled rigid and elastic solids, multiple phases and additional features such as foam or air bubbles can be computed at reasonable expense. This state-of-the-art report summarizes SPH research within the graphics community.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectKeywordsen_US
dc.subjectPhysicallyen_US
dc.subjectbased animationen_US
dc.subjectfluid animationen_US
dc.subjectSmoothed Particle Hydrodynamics Computer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleSPH Fluids in Computer Graphicsen_US
dc.description.seriesinformationEurographics 2014 - State of the Art Reportsen_US


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