dc.contributor.author | Ihmsen, Markus | en_US |
dc.contributor.author | Orthmann, Jens | en_US |
dc.contributor.author | Solenthaler, Barbara | en_US |
dc.contributor.author | Kolb, Andreas | en_US |
dc.contributor.author | Teschner, Matthias | en_US |
dc.contributor.editor | Sylvain Lefebvre and Michela Spagnuolo | en_US |
dc.date.accessioned | 2014-12-16T07:12:50Z | |
dc.date.available | 2014-12-16T07:12:50Z | |
dc.date.issued | 2014 | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egst.20141034 | en_US |
dc.description.abstract | Smoothed Particle Hydrodynamics (SPH) has been established as one of the major concepts for fluid animation in computer graphics. While SPH initially gained popularity for interactive free-surface scenarios, it has emerged to be a fully fledged technique for state-of-the-art fluid animation with versatile effects. Nowadays, complex scenes with millions of sampling points, one- and two-way coupled rigid and elastic solids, multiple phases and additional features such as foam or air bubbles can be computed at reasonable expense. This state-of-the-art report summarizes SPH research within the graphics community. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Keywords | en_US |
dc.subject | Physically | en_US |
dc.subject | based animation | en_US |
dc.subject | fluid animation | en_US |
dc.subject | Smoothed Particle Hydrodynamics Computer Graphics [I.3.7] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | SPH Fluids in Computer Graphics | en_US |
dc.description.seriesinformation | Eurographics 2014 - State of the Art Reports | en_US |