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dc.contributor.authorMarmitt, Gerden_US
dc.contributor.authorFriedrich, Heikoen_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorBrian Wyvill and Alexander Wilkieen_US
dc.date.accessioned2015-07-19T17:06:17Z
dc.date.available2015-07-19T17:06:17Z
dc.date.issued2006en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egst.20061055en_US
dc.description.abstractRecent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume, and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleInteractive Volume Rendering with Ray Tracingen_US
dc.description.seriesinformationEurographics 2006 - State of the Art Reportsen_US
dc.description.sectionheadersen_US
dc.identifier.doi10.2312/egst.20061055en_US
dc.identifier.pages115-136en_US


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