dc.contributor.author | Marmitt, Gerd | en_US |
dc.contributor.author | Friedrich, Heiko | en_US |
dc.contributor.author | Slusallek, Philipp | en_US |
dc.contributor.editor | Brian Wyvill and Alexander Wilkie | en_US |
dc.date.accessioned | 2015-07-19T17:06:17Z | |
dc.date.available | 2015-07-19T17:06:17Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/egst.20061055 | en_US |
dc.description.abstract | Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ray tracing also to interactive volume rendering. We review fast rendering techniques for different volume representations and rendering modes in a variety of computing environments. The physically-based rendering approach of ray tracing enables high image quality and allows for easily mixing surface, volume, and other primitives in a scene, while fully accounting for all of their optical interactions. We present optimized implementations and discuss the use of upcoming high-performance processors for volume ray tracing. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Interactive Volume Rendering with Ray Tracing | en_US |
dc.description.seriesinformation | Eurographics 2006 - State of the Art Reports | en_US |
dc.description.sectionheaders | | en_US |
dc.identifier.doi | 10.2312/egst.20061055 | en_US |
dc.identifier.pages | 115-136 | en_US |