STARs 2006
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Recent Submissions
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Camera Control in Computer Graphics
(The Eurographics Association, 2006)Progress in modeling, animation and rendering means that rich, high fidelity interactive virtual worlds are now commonplace. But as photographers and cinematographers know, achievement of the intended informational and ... -
Segmentation and Shape Extraction of 3D Boundary Meshes
(The Eurographics Association, 2006)In this report we present the state of the art on segmentation, or partitioning techniques used on boundary meshes. Recently, these have become a part of many mesh and object manipulation algorithms in computer graphics. ... -
Interactive Volume Rendering with Ray Tracing
(The Eurographics Association, 2006)Recent research on high-performance ray tracing has achieved real-time performance even for highly complex surface models already on a single PC. In this report we provide an overview of techniques for extending real-time ... -
Rendering Plasma Phenomena: Applications and Challenges
(The Eurographics Association, 2006)Plasmas are ubiquitous in the Universe. An understanding of plasma phenomena is therefore of importance for almost every area of astrophysics, from stellar atmospheres to star clusters. Plasmas also occur in daily life ... -
Building Expression into Virtual Characters
(The Eurographics Association, 2006)Virtual characters are an important part of many 3D graphical simulations. In entertainment or training applications, virtual characters might be one of the main mechanisms for creating and developing content and scenarios. ... -
Computational Photography
(The Eurographics Association, 2006)Computational photography combines plentiful computing, digital sensors, modern optics, actuators, probes and smart lights to escape the limitations of traditional film cameras and enables novel imaging applications. ...