dc.contributor.author | Marrs, Adam | en_US |
dc.contributor.author | Watson, Benjamin | en_US |
dc.contributor.author | Healey, Christopher G. | en_US |
dc.contributor.editor | Adrien Peytavie and Carles Bosch | en_US |
dc.date.accessioned | 2017-04-22T16:46:59Z | |
dc.date.available | 2017-04-22T16:46:59Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | http://dx.doi.org/10.2312/egsh.20171004 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egsh20171004 | |
dc.description.abstract | Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9x. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Real-Time View Independent Rasterization for Multi-View Rendering | en_US |
dc.description.seriesinformation | EG 2017 - Short Papers | |
dc.description.sectionheaders | Lighting and Rendering | |
dc.identifier.doi | 10.2312/egsh.20171004 | |
dc.identifier.pages | 17-20 | |