EG 2017 - Short Papers
Browse by
Virtual Environments
Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
[full
paper ] [meta data
]
AIR: Anywhere Immersive Reality with User-Perspective Projection
[full
paper ] [meta data
]
"Synchronize" to VR Body: Full Body Illusion in VR Space
[full
paper ] [meta data
]
Lighting and Rendering
Ambient Occlusion Baking via a Feed-Forward Neural Network
[full
paper ] [meta data
]
Real-Time View Independent Rasterization for Multi-View Rendering
[full
paper ] [meta data
]
Variable k-buffer using Importance Maps
[full
paper ] [meta data
]
Discovering New Monte Carlo Noise Filters with Genetic Programming
[full
paper ] [meta data
]
Animation and Visualization
AnimDiff: Comparing 3D Animations for Revision Control
[full
paper ] [meta data
]
Physically-based Muscles and Fibers Modeling from Superficial Patches
[full
paper ] [meta data
]
Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density
Distributions
[full
paper ] [meta data
]
Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and
Analysis
[full
paper ] [meta data
]
Geometric Modeling
Geometric Modeling of Multi-Material Printed Objects
[full
paper ] [meta data
]
Phong Tessellation and PN Polygons for Polygonal Models
[full
paper ] [meta data
]
Stroke Style Transfer
[full
paper ] [meta data
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Conformal Factor Persistence for Fast Hierarchical Cone Extraction
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paper ] [meta data
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Images and Appearance
Expanding Color Query Results via Image Recoloring
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paper ] [meta data
]
An Automatic Stroke Extraction Method using Manifold Learning
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paper ] [meta data
]
Detail Highlighting using a Shadow Edge Histogram
[full
paper ] [meta data
]
Parameter Estimation of BSSRDF for Heterogeneous Materials
[full
paper ] [meta data
]
Recent Submissions
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Detail Highlighting using a Shadow Edge Histogram
(The Eurographics Association, 2017)In this paper we propose a simple and effective technique for setting up a configuration of directional light sources to accentuate the prominent geometric features of complex objects by increasing the local shadow contrast ... -
Parameter Estimation of BSSRDF for Heterogeneous Materials
(The Eurographics Association, 2017)Rendering of highly scattering media is computationally expensive in general. While existing BSSRDF models can accurately and efficiently approximate light scattering in homogeneous media, we still have to resort to costly ... -
An Automatic Stroke Extraction Method using Manifold Learning
(The Eurographics Association, 2017)Stroke extraction is one of the most important tasks in areas of computer graphics and document analysis. So far, data-driven methods are believed to perform relatively well, which use the pre-processed characters as ... -
Expanding Color Query Results via Image Recoloring
(The Eurographics Association, 2017)An image's color palette can be used to search an image collection to retrieve images that share similar colors to the query palette color. The results of this approach are naturally limited to only those images in the ... -
Conformal Factor Persistence for Fast Hierarchical Cone Extraction
(The Eurographics Association, 2017)This paper presents a new algorithm for the fast extraction of hierarchies of cone singularities for conformal surface parameterization. Cone singularities have been shown to greatly improve the distortion of such ... -
Phong Tessellation and PN Polygons for Polygonal Models
(The Eurographics Association, 2017)We extend Phong tessellation and point normal (PN) triangles from the original triangular setting to arbitrary polygons by use of generalised barycentric coordinates and S-patches. In addition, a generalisation of the ... -
Stroke Style Transfer
(The Eurographics Association, 2017)We propose a novel method to transfer sketch style at the stroke level from one free-hand line drawing to another, whereby these drawings can be from different artists. It aims to transfer the style of the input sketch at ... -
Geometric Modeling of Multi-Material Printed Objects
(The Eurographics Association, 2017)We introduce a set of tools for interactive modeling of multi-material objects. We use non-manifold surface meshes to define complex objects, which can have multiple connected solid regions of different materials. Our suite ... -
Fast Flow-based Distance Quantification and Interpolation for High-Resolution Density Distributions
(The Eurographics Association, 2017)We present a GPU-targeted algorithm for the efficient direct computation of distances and interpolates between high-resolution density distributions without requiring any kind of intermediate representation like features. ... -
Spline-based Decomposition of Streamed Particle Trajectories for Efficient Transfer and Analysis
(The Eurographics Association, 2017)We introduce an approach for distributed processing and efficient storage of noisy particle trajectories, and present visual analysis techniques that directly operate on the generated representation. For efficient storage, ... -
Physically-based Muscles and Fibers Modeling from Superficial Patches
(The Eurographics Association, 2017)We propose a novel approach for the generation of volumetric muscle primitives and their associated fiber field, suitable for simulation in computer animation. Muscles are notoriously difficult to sculpt because of their ... -
AnimDiff: Comparing 3D Animations for Revision Control
(The Eurographics Association, 2017)The process of animating a complex 3D character can be a time consuming activity which may take several iterations and several artists working in collaboration, each iteration improving some elements of the animation but ... -
Discovering New Monte Carlo Noise Filters with Genetic Programming
(The Eurographics Association, 2017)This paper presents a novel method for the discovery of new analytical filters suitable for filtering of noise in Monte Carlo rendering. Our method utilizes genetic programming to evolve the set of analytical filtering ... -
Variable k-buffer using Importance Maps
(The Eurographics Association, 2017)Successfully predicting visual attention can significantly improve many aspects of computer graphics and games. Despite the thorough investigation in this area, selective rendering has not addressed so far fragment visibility ... -
Real-Time View Independent Rasterization for Multi-View Rendering
(The Eurographics Association, 2017)Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions ... -
Ambient Occlusion Baking via a Feed-Forward Neural Network
(The Eurographics Association, 2017)We present a feed-forward neural network approach for ambient occlusion baking in real-time rendering. The idea is based on implementing a multi-layer perceptron that allows a general encoding via regression and an efficient ... -
"Synchronize" to VR Body: Full Body Illusion in VR Space
(The Eurographics Association, 2017)Virtual Reality (VR) becomes accessible to mimic a "real-like" world now. People who have a VR experience usually can be impressed by the immersive feeling, they might consider themselves are actually existed in the VR ... -
Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
(The Eurographics Association, 2017)Using multi-projection systems allows us to immerse users in an altered reality without the need to wear additional head-gear. The immersion of such systems relies on the quality of the calibration which in general will ... -
AIR: Anywhere Immersive Reality with User-Perspective Projection
(The Eurographics Association, 2017)Projection-based augmented reality (AR) has much potential, but is limited in that it requires burdensome installations and prone to geometric distortions on display surface. To overcome these limitations, we propose AIR. ... -
EUROGRAPHICS 2017: Short Papers Frontmatter
(Eurographics Association, 2017)