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dc.contributor.authorVasilakis, Andreas A.en_US
dc.contributor.authorPapaioannou, Georgiosen_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:45Z
dc.date.available2015-04-15T08:32:45Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151017en_US
dc.description.abstractIn this work, we investigate an efficient approach to treat fragment racing when computing k-nearest fragments. Based on the observation that knowing the depth position of the k-th fragment we can optimally find the k-closest fragments, we introduce a novel fragment culling component by employing occupancy maps.Without any softwareredesign, the proposed scheme can easily be attached at any k-buffer pipeline to efficiently perform early-z culling. Finally, we report on the efficiency, memory space, and robustness of the upgraded k-buffer alternatives providing comprehensive comparison results.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectHidden line/surface removalen_US
dc.titleImproving k-buffer Methods via Occupancy Mapsen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersRendering and Imagesen_US
dc.identifier.doi10.2312/egsh.20151017en_US
dc.identifier.pages69-72en_US


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