EG 2015 - Short Papers 2015




Bernd Bickel; Tobias Ritschel
EUROGRAPHICS 2015: Short Papers Frontmatter


Uhlmann, Tom; Váša, Libor; Brunnett, Guido
Fast Edge-based Geodesic Poisson Disk Remeshing


Abdullah, Ahsan; Bajwa, Reema; Gilani, Syed Rizwan; Agha, Zuha; Boor, Saeed Boor; Taj, Murtaza; Khan, Sohaib Ahmed
3D Architectural Modeling: Efficient RANSAC for n-gonal Primitive Fitting


Blache, Ludovic; Desbrun, Mathieu; Loscos, Celine; Lucas, Laurent
4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking


Chung, Se-Joon; Kim, Junggon; Han, Shangchen; Pollard, Nancy S.
Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input


Riffnaller-Schiefer, Andreas; Augsdörfer, Ursula H.; Fellner, Dieter W.
Isogeometric Analysis for Modelling and Design


Mavridis, Pavlos; Andreadis, Anthousis; Papaioannou, Georgios
Fractured Object Reassembly via Robust Surface Registration


Cetinaslan, Ozan; Orvalho, Verónica; Lewis, John
Sketch-Based Controllers for Blendshape Facial Animation


Kán, Peter
Interactive HDR Environment Map Capturing on Mobile Devices


Brown, Matthew
Content-Aware Projection for Tiny Planets


Ennis, Cathy; Hoyet, Ludovic; O'Sullivan, Carol
Eye-tracktive: Measuring Attention to Body Parts when Judging Human Motions


He, Liangliang; Ban, Xiaojuan; Liu, Xu; Wang, Xiaokun
Individual Time Stepping for SPH Fluids


Cui, Qiaodong; Wu, Zhaohui; Xing, Chang; Zhou, Zhong; Wu, Wei
Target Temperature Driven Dynamic Flame Animation


Dobashi, Yoshinori; Shibukawa, Yuhei; Tada, Munehiro; Sato, Syuhei; Iwasaki, Kei; Yamamoto, Tsuyoshi
An Interactive Editing System for Visual Appearances of Fire and Explosions


Sathe, Rahul; Akenine-Möller, Tomas
Pixel Merge Unit


Chajdas, Matthäus G.; Reichl, Florian; Dick, Christian; Westermann, Rüdiger
High-Quality Shadows for Streaming Terrain Rendering


Frederickx, Roald; Bartels, Pieterjan; Dutré, Philip
Adaptive LightSlice for Virtual Ray Lights


Hjelmervik, Jon M.; Fuchs, Franz G.
Interactive Pixel-Accurate Rendering of LR-Splines and T-Splines


Vasilakis, Andreas A.; Papaioannou, Georgios
Improving k-buffer Methods via Occupancy Maps


Ito, Kota; Matsui, Yusuke; Yamasaki, Toshihiko; Aizawa, Kiyoharu
Separation of Manga Line Drawings and Screentones


Michel, Elie; Emilien, Arnaud; Cani, Marie-Paule
Generation of Folded Terrains from Simple Vector Maps