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dc.contributor.authorDobashi, Yoshinorien_US
dc.contributor.authorShibukawa, Yuheien_US
dc.contributor.authorTada, Munehiroen_US
dc.contributor.authorSato, Syuheien_US
dc.contributor.authorIwasaki, Keien_US
dc.contributor.authorYamamoto, Tsuyoshien_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:34Z
dc.date.available2015-04-15T08:32:34Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151012en_US
dc.description.abstractSynthetic volumetric fire and explosions are important visual effects used in many applications such as computer games and movies. For these applications, artists are often requested to achieve the desired visual appearance by adjusting some parameters for rendering them. However, this is extremely difficult and tedious, due to the complexity of these phenomena and the expensive computational cost for the rendering. This paper presents an interactive system that assists this adjustment process. Our method allows the user to interactively change the ratio of smoke and flame regions, the emissivity of the flame, and the optical thicknesses of the smoke and flame separately. The image is updated in real-time while the user modifies these parameters, taking into account the multiple scattering of light. We demonstrate the usefulness of our method by applying our method to editing of the visual appearances of fire and explosionsen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectVolume Renderingen_US
dc.titleAn Interactive Editing System for Visual Appearances of Fire and Explosionsen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersCapture and Physicsen_US
dc.identifier.doi10.2312/egsh.20151012en_US
dc.identifier.pages49-52en_US


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