Show simple item record

dc.contributor.authorCui, Qiaodongen_US
dc.contributor.authorWu, Zhaohuien_US
dc.contributor.authorXing, Changen_US
dc.contributor.authorZhou, Zhongen_US
dc.contributor.authorWu, Weien_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:32Z
dc.date.available2015-04-15T08:32:32Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151011en_US
dc.description.abstractFire/flame plays an important role in virtual environment. Controlling the flame behavior in an intuitive yet precise manner remains a challenging open problem. In this paper, a target temperature driven simulation method is proposed to control flame animation. The diverse descriptions of target flame are unified by temperature field. An adaptive control force is presented to control the degree of target-driven changing over the temperature field. A bidirectional iterative method is proposed to subdivide the final goal into a plurality of intermediate targets. We take geometric model, image, and temperature field as target flames to test our method. Experimental results show that this method allows complex flame animations to be controllably generated with very little additional cost compared to ordinary flow simulations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjecttargeten_US
dc.subjectdrivenen_US
dc.subjectadaptive control forceen_US
dc.subjectflame animationen_US
dc.subjecttemperature fielden_US
dc.titleTarget Temperature Driven Dynamic Flame Animationen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersCapture and Physicsen_US
dc.identifier.doi10.2312/egsh.20151011en_US
dc.identifier.pages45-48en_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record