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dc.contributor.authorHe, Liangliangen_US
dc.contributor.authorBan, Xiaojuanen_US
dc.contributor.authorLiu, Xuen_US
dc.contributor.authorWang, Xiaokunen_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:31Z
dc.date.available2015-04-15T08:32:31Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151010en_US
dc.description.abstractWe present a novel adaptive stepping scheme for SPH fluids, in which particles have their own time-steps determined from local conditions, e.g. Courant condition. These individual time-steps are constrained for global convergence and stability. Fluid particles are then updated asynchronously. The approach naturally allocates computing resources to visually complex regions, e.g. regions with intense collisions, thereby reducing the overall computational time. The experiments show that our approach is more efficient than the standard method and the method with globally adaptive time steps, especially in highly dynamic scenes.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleIndividual Time Stepping for SPH Fluidsen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersCapture and Physicsen_US
dc.identifier.doi10.2312/egsh.20151010en_US
dc.identifier.pages41-44en_US


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