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dc.contributor.authorEnnis, Cathyen_US
dc.contributor.authorHoyet, Ludovicen_US
dc.contributor.authorO'Sullivan, Carolen_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:30Z
dc.date.available2015-04-15T08:32:30Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151009en_US
dc.description.abstractVirtual humans are often endowed with human-like characteristics to make them more appealing and engaging. Motion capture is a reliable way to represent natural motion on such characters, thereby allowing a wide range of animations to be automatically created and replicated. However, interpersonal differences in actors' performances can be subtle and complex, yet have a strong effect on the human observer. Such effects can be very difficult to express quantitatively or indeed even qualitatively. We investigate two subjective human motion characteristics: attractiveness and distinctiveness. We conduct a perceptual experiment, where participants' eye movements are tracked while they rate the motions of a range of actors. We found that participants fixate mostly on the torso, regardless of gait and actor sex, and very little on the limbs. However, they self-reported that they used hands, elbows and feet in their judgments, indicating a holistic approach to the problem.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleEye-tracktive: Measuring Attention to Body Parts when Judging Human Motionsen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersCapture and Physicsen_US
dc.identifier.doi10.2312/egsh.20151009en_US
dc.identifier.pages37-40en_US


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