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dc.contributor.authorCetinaslan, Ozanen_US
dc.contributor.authorOrvalho, Verónicaen_US
dc.contributor.authorLewis, Johnen_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:28Z
dc.date.available2015-04-15T08:32:28Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151006en_US
dc.description.abstractThe blendshape approach is a widely used technique to generate realistic facial animation. However, creating blendshape facial animations using traditional weight editing tools requires either memorizing the function of a large number of parameters, or a trial-and-error search in a high-dimensional space. Direct manipulation interfaces address this problem, allowing the artist to directly move and pin manipulators placed on the surface of the face. Placing manipulators is an open-ended and slightly unnatural task for artists however. In this paper we present a sketch-based approach to this problem, inspired by artists' brush painting on canvas. In this approach the artist simply sketches directly onto the 3D model the positions of the manipulators that they feel are needed to produce particular facial expression. The manipulators activate the blendshapes in the model and allow the user to interactively create the desired facial poses by a dragging operation in screen coordinates. Our hybrid method can be used with any blendshape facial model and allows producing expeditious manipulation in an intuitive way.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleSketch-Based Controllers for Blendshape Facial Animationen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersGeometryen_US
dc.identifier.doi10.2312/egsh.20151006en_US
dc.identifier.pages25-28en_US


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