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dc.contributor.authorChung, Se-Joonen_US
dc.contributor.authorKim, Junggonen_US
dc.contributor.authorHan, Shangchenen_US
dc.contributor.authorPollard, Nancy S.en_US
dc.contributor.editorB. Bickel and T. Ritschelen_US
dc.date.accessioned2015-04-15T08:32:26Z
dc.date.available2015-04-15T08:32:26Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egsh.20151003en_US
dc.description.abstractOne of the most compelling challenges in virtual reality today is to allow users to carry out virtual manipulation tasks using their hands. Multi-touch devices are an interesting interface for this task, as they are widely available, they provide users with some haptic sensation of their motions, and they give very precise locations of the fingertips. We introduce a quadratic encoding technique to provide plausible and smooth hand reconstructions from multi-touch input at real-time rates suitable for virtual reality applications. Another nice feature of our datadriven approach is that it does not require explicit identification or registration of fingers. We show that quadratic encoding outperforms linear encoding, cubic encoding, and a PCA based inverse kinematics approach, and is well suited for performing real-time virtual manipulation using a multi-touch device.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer Graphics [I.3.7]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimation Computer Graphics [I.3.6]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction Techniquesen_US
dc.titleQuadratic Encoding for Hand Pose Reconstruction from Multi-Touch Inputen_US
dc.description.seriesinformationEG 2015 - Short Papersen_US
dc.description.sectionheadersGeometryen_US
dc.identifier.doi10.2312/egsh.20151003en_US
dc.identifier.pages13-16en_US


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