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dc.contributor.authorApostolou, Kalliopien_US
dc.contributor.authorMilata, Vaclaven_US
dc.contributor.authorŠkola, Filipen_US
dc.contributor.authorLiarokapis, Fotisen_US
dc.contributor.editorHu, Ruizhenen_US
dc.contributor.editorCharalambous, Panayiotisen_US
dc.date.accessioned2024-04-16T15:39:10Z
dc.date.available2024-04-16T15:39:10Z
dc.date.issued2024
dc.identifier.isbn978-3-03868-237-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20241023
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20241023
dc.description.abstractThis study investigated how interactions with intelligent agents, embodied as augmented reality (AR) avatars displaying exclusionary behaviors, affect users' emotions. Six participants engaged using voice interaction in a knowledge acquisition scenario in an AR environment with two ChatGPT-driven agents. The gaze-aware avatars, simulating realistic body language, progressively demonstrated social exclusion behaviors. Although not statistically significant, our data suggest a post-interaction emotional shift, manifested by decreased positive and negative affect-aligning with previous studies on social exclusion. Qualitative feedback revealed that some users attributed the exclusionary behavior of avatars to system glitches, leading to their disengagement. Our findings highlight challenges and opportunities for embodied intelligent agents, underscoring their potential to shape user experiences within AR, and the broader extended reality (XR) landscape.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Empirical studies in collaborative and social computing; Applied computing → Psychology; Theory of computation → Models of learning
dc.subjectHuman
dc.subjectcentered computing → Empirical studies in collaborative and social computing
dc.subjectApplied computing → Psychology
dc.subjectTheory of computation → Models of learning
dc.titleEmotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agentsen_US
dc.description.seriesinformationEurographics 2024 - Short Papers
dc.description.sectionheadersHuman Computer Interaction and Graphics
dc.identifier.doi10.2312/egs.20241023
dc.identifier.pages4 pages


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Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License