Show simple item record

dc.contributor.authorCao, Ziyuanen_US
dc.contributor.authorMukai, Tomohikoen_US
dc.contributor.editorHu, Ruizhenen_US
dc.contributor.editorCharalambous, Panayiotisen_US
dc.date.accessioned2024-04-16T15:39:00Z
dc.date.available2024-04-16T15:39:00Z
dc.date.issued2024
dc.identifier.isbn978-3-03868-237-0
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20241018
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20241018
dc.description.abstractWe propose a method to transfer skin weights and helper joints from a reference model to other targets. Our approach uses two types of spatial proximity to find the correspondence between the target vertex and reference mesh regions. The proposed method first generates a guide weight map to establish a relationship between the skin vertices and skeletal joints using a standard skinning technique. The correspondence between the reference and target skins is established using vertex-to-bone projection and bone-to-skin ray-casting using the guide weights. This method enables fully automated and smooth transfer of skin weight between human-like characters bound to helper joint rigs.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Animation
dc.subjectComputing methodologies → Animation
dc.titleSkeleton-Aware Skin Weight Transfer for Helper Joint Rigsen_US
dc.description.seriesinformationEurographics 2024 - Short Papers
dc.description.sectionheadersHuman Simulation
dc.identifier.doi10.2312/egs.20241018
dc.identifier.pages4 pages


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License