dc.contributor.author | Cao, Ziyuan | en_US |
dc.contributor.author | Mukai, Tomohiko | en_US |
dc.contributor.editor | Hu, Ruizhen | en_US |
dc.contributor.editor | Charalambous, Panayiotis | en_US |
dc.date.accessioned | 2024-04-16T15:39:00Z | |
dc.date.available | 2024-04-16T15:39:00Z | |
dc.date.issued | 2024 | |
dc.identifier.isbn | 978-3-03868-237-0 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20241018 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20241018 | |
dc.description.abstract | We propose a method to transfer skin weights and helper joints from a reference model to other targets. Our approach uses two types of spatial proximity to find the correspondence between the target vertex and reference mesh regions. The proposed method first generates a guide weight map to establish a relationship between the skin vertices and skeletal joints using a standard skinning technique. The correspondence between the reference and target skins is established using vertex-to-bone projection and bone-to-skin ray-casting using the guide weights. This method enables fully automated and smooth transfer of skin weight between human-like characters bound to helper joint rigs. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Animation | |
dc.subject | Computing methodologies → Animation | |
dc.title | Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs | en_US |
dc.description.seriesinformation | Eurographics 2024 - Short Papers | |
dc.description.sectionheaders | Human Simulation | |
dc.identifier.doi | 10.2312/egs.20241018 | |
dc.identifier.pages | 4 pages | |