Show simple item record

dc.contributor.authorHansson-Söderlund, Hermanen_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.contributor.editorBabaei, Vahiden_US
dc.contributor.editorSkouras, Melinaen_US
dc.date.accessioned2023-05-03T06:03:01Z
dc.date.available2023-05-03T06:03:01Z
dc.date.issued2023
dc.identifier.isbn978-3-03868-209-7
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20231013
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20231013
dc.description.abstractWe present simple methods to compute tight axis-aligned bounding boxes for voxels and for bricks of voxels in a signed distance function renderer based on ray tracing. Our results show total frame time reductions of 20-31% in a real-time path tracer.en_US
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing; Volumetric models
dc.subjectComputing methodologies → Ray tracing
dc.subjectVolumetric models
dc.titleTight Bounding Boxes for Voxels and Bricks in a Signed Distance Field Ray Traceren_US
dc.description.seriesinformationEurographics 2023 - Short Papers
dc.description.sectionheadersSubdivision and SDFs
dc.identifier.doi10.2312/egs.20231013
dc.identifier.pages53-56
dc.identifier.pages4 pages


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

Attribution 4.0 International License
Except where otherwise noted, this item's license is described as Attribution 4.0 International License