dc.contributor.author | Szirmay-Kalos, Laszlo | en_US |
dc.contributor.author | Magdics, Milán | en_US |
dc.contributor.editor | Theisel, Holger and Wimmer, Michael | en_US |
dc.date.accessioned | 2021-04-09T18:20:17Z | |
dc.date.available | 2021-04-09T18:20:17Z | |
dc.date.issued | 2021 | |
dc.identifier.isbn | 978-3-03868-133-5 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20211010 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20211010 | |
dc.description.abstract | An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses the problem of porting a game from Euclidean to elliptic geometry. We consider primarily the geometric calculations and the transformation pipeline. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Gaming in Elliptic Geometry | en_US |
dc.description.seriesinformation | Eurographics 2021 - Short Papers | |
dc.description.sectionheaders | Modeling and Rendering | |
dc.identifier.doi | 10.2312/egs.20211010 | |
dc.identifier.pages | 5-8 | |