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dc.contributor.authorSzirmay-Kalos, Laszloen_US
dc.contributor.authorMagdics, Milánen_US
dc.contributor.editorTheisel, Holger and Wimmer, Michaelen_US
dc.date.accessioned2021-04-09T18:20:17Z
dc.date.available2021-04-09T18:20:17Z
dc.date.issued2021
dc.identifier.isbn978-3-03868-133-5
dc.identifier.issn1017-4656
dc.identifier.urihttps://doi.org/10.2312/egs.20211010
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egs20211010
dc.description.abstractAn interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses the problem of porting a game from Euclidean to elliptic geometry. We consider primarily the geometric calculations and the transformation pipeline.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGaming in Elliptic Geometryen_US
dc.description.seriesinformationEurographics 2021 - Short Papers
dc.description.sectionheadersModeling and Rendering
dc.identifier.doi10.2312/egs.20211010
dc.identifier.pages5-8


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