Gaming in Elliptic Geometry
Abstract
An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses the problem of porting a game from Euclidean to elliptic geometry. We consider primarily the geometric calculations and the transformation pipeline.
BibTeX
@inproceedings {10.2312:egs.20211010,
booktitle = {Eurographics 2021 - Short Papers},
editor = {Theisel, Holger and Wimmer, Michael},
title = {{Gaming in Elliptic Geometry}},
author = {Szirmay-Kalos, Laszlo and Magdics, Milán},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-133-5},
DOI = {10.2312/egs.20211010}
}
booktitle = {Eurographics 2021 - Short Papers},
editor = {Theisel, Holger and Wimmer, Michael},
title = {{Gaming in Elliptic Geometry}},
author = {Szirmay-Kalos, Laszlo and Magdics, Milán},
year = {2021},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-133-5},
DOI = {10.2312/egs.20211010}
}