Browsing EG 2021 - Short Papers by Title
Now showing items 1-17 of 17
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Auto-rigging 3D Bipedal Characters in Arbitrary Poses
(The Eurographics Association, 2021)We present an end-to-end algorithm that can automatically rig a given 3D character such that it is ready for 3D animation. The animation of a virtual character requires the skeletal motion defined with bones and joints, ... -
Automatic Hierarchical Arrangement of Vector Designs
(The Eurographics Association, 2021)We present a method that transforms an unstructured vector design into a logical hierarchy of groups of objects. Each group is a meaningful collection, formed by proximity in visual characteristics (like size, shape, color, ... -
Bregman Approach to Single Image De-Raining
(The Eurographics Association, 2021)Surveillance cameras are expected to work also in bad visibility conditions, which requires algorithmic solutions to improve the captured image and to eliminate image degradation caused by these weather conditions. Algorithms ... -
Data-driven Garment Pattern Estimation from 3D Geometries
(The Eurographics Association, 2021)Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ... -
EUROGRAPHICS 2021: Short Papers Frontmatter
(Eurographics Association, 2021) -
Gaming in Elliptic Geometry
(The Eurographics Association, 2021)An interesting way to explore curved spaces is to play games governed by the rules of non-Euclidean geometries. However, modeling tools and game engines are developed with Euclidean geometry in mind. This paper addresses ... -
Interactive Finite Element Model of Needle Insertion and Laceration
(The Eurographics Association, 2021)This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ... -
Interactive Simulation for easy Decision-making in Fluid Dynamics
(The Eurographics Association, 2021)A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ... -
Interactive Synthesis of 3D Geometries of Blood Vessels
(The Eurographics Association, 2021)In surgical training simulators, where various organ surfaces make up the majority of the scene, the visual appearance is highly dependent on the quality of the surface textures. Blood vessels are an important detail in ... -
Modeling and Actuation of Cable-driven Silicone Soft Robots
(The Eurographics Association, 2021)In this paper we present a framework for modeling cable-driven soft robots fabricated from silicone rubber - an incompressible material. Our forward simulation model can use either the standard or the mixed formulation of ... -
Ray Tracing Lossy Compressed Grid Primitives
(The Eurographics Association, 2021)We propose a new watertight representation of geometry for ray tracing highly complex scenes in a memory efficient manner. Polygon meshes in the scene are first converted into compressed grid primitives, which are represented ... -
Robust Image Denoising using Kernel Predicting Networks
(The Eurographics Association, 2021)We present a new method for designing high quality denoisers that are robust to varying noise characteristics of input images. Instead of taking a conventional blind denoising approach or relying on explicit noise parameter ... -
SoftWalks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
(The Eurographics Association, 2021)When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly.We propose a method for modeling such two-ways interactions in ... -
Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects
(The Eurographics Association, 2021)When simulating thin deformable objects such as clothes, collision detection alone takes a lot of computation. One way of reducing the computation is culling false-positives as much as possible. In the context of bounding ... -
Visual Analysis of Point Cloud Neighborhoods via Multi-Scale Geometric Measures
(The Eurographics Association, 2021)Point sets are a widely used spatial data structure in computational and observational domains, e.g. in physics particle simulations, computer graphics or remote sensing. Algorithms typically operate in local neighborhoods ... -
Visualising the Transition of Large Networks via Dimensionality Reduction to Illustrate the Evolution of the Human Brain
(The Eurographics Association, 2021)Advances in high-throughput imaging techniques enable the creation of networks depicting spatio-temporal biological and neurophysiological processes with unprecedented size and magnitude. These networks involve thousands ... -
Visualizing Errors in Rendered High Dynamic Range Images
(The Eurographics Association, 2021)A new error metric targeting rendered high dynamic range images is presented. Our method computes a composite visualization over a number of low dynamic range error maps of exposure compensated and tone mapped image pairs ...