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dc.contributor.authorJeong, Il-Kwonen_US
dc.contributor.authorLee, Inhoen_US
dc.contributor.editorM. Alexa and E. Galinen_US
dc.date.accessioned2015-07-20T09:40:48Z
dc.date.available2015-07-20T09:40:48Z
dc.date.issued2004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20041014en_US
dc.description.abstractWe present a new mass-spring system, in particular, by using an oriented particle and generalized spring model, which can be used for fast prototyping or animation of deformable objects. Conventional mass-spring system is widely used especially in cloth animation. However animating deformable objects such as a jelly cube requires extra diagonal springs in addition to structural springs in order to provide shear strain force and guarantee stability on the original shape formation. One has to use his a priori knowledge or trial-anderror method to construct a stable spring network for a given deformable object. This is due to the inherent one-dimensional nature of the conventional spring model. In order to overcome the difficulty in designing a spring network and make it possible to construct a stable network easily and intuitively, we propose an oriented particle and generalized spring model that reacts against bending and twisting force as well as stretching. By using our new mass-spring system, one can easily construct a spring network from a given geometric model. Moreover, one can animate one-dimensional flexible object such as a mobile as well as a thin twodimensional object with sharp folds or creases. In addition, we present an offsetting method for tweaking mass-spring system to have valuable properties that help animating deformable objects with various shapes.en_US
dc.publisherEurographics Associationen_US
dc.titleAn Oriented Particle and Generalized Spring Model for Fast Prototyping Deformable Objectsen_US
dc.description.seriesinformationEurographics 2004 - Short Presentationsen_US
dc.identifier.doi10.2312/egs.20041014en_US


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