Show simple item record

dc.contributor.authorGanovelli, Fabioen_US
dc.contributor.authorO’Sullivan, C.en_US
dc.date.accessioned2015-11-11T18:52:52Z
dc.date.available2015-11-11T18:52:52Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011045en_US
dc.description.abstractThe problem of defining a model for deformable objects which allows the user to perform cuts is still open. Generally speaking, the reason is that such a task affects the connectivity and the topology of the mesh, while the assumption that they never change is the basis of most algorithms for both computation of deformation and collision detection. The drawback of approaching this problem as one of cutting based on re-meshing, is that the mesh exhibits a higher density where it has been cut than elsewhere. This paper proposes an on-the-fly tetrahedral simplification scheme to cope with such a fragmentation problem.en_US
dc.publisherEurographics Associationen_US
dc.titleAnimating cuts with on-the-fly re-meshingen_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record