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dc.contributor.authorOliveira, Manuel Fradinho Duarteen_US
dc.contributor.authorCrowcroft, Jonen_US
dc.contributor.authorSlater, Melen_US
dc.date.accessioned2015-11-11T18:52:52Z
dc.date.available2015-11-11T18:52:52Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011043en_US
dc.description.abstractWe present Mayhem, which is a prototype of a Massive Online Role Playing Game (MORPG), where novel research in the field of Virtual Environments (VEs) is combined with the requirements of online games. This results in a novel approach to develop VE systems. The paper analyses the building blocks of the underlying system supporting Mayhem. The system design is based on component frameworks, with the core infrastructure of the game revolving around the Java Adaptive Dynamic Environment (JADE). We discuss the main extension Modules supporting the system, such as the networking module and the data manager.en_US
dc.publisherEurographics Associationen_US
dc.titleMayhem in Online Game and Virtual Environment Developmenten_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


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