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dc.contributor.authorSteenberg, Eskilen_US
dc.date.accessioned2015-11-11T18:52:52Z
dc.date.available2015-11-11T18:52:52Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011041en_US
dc.description.abstractBy applying a filter this algorithm can reduce the number of polygons generated by subdividing a mesh dynamically. This algorithm is designed especially for real-time engines where the geometrical complexity is critical. It also avoids edge cracks and is generally more efficient than a general-purpose polygon reduction algorithm.en_US
dc.publisherEurographics Associationen_US
dc.titleComplexity Reduction of Catmull-Clark/Loop Subdivision Surfacesen_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


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