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dc.contributor.authorRazzaque, Sharifen_US
dc.contributor.authorKohn, Zachariahen_US
dc.contributor.authorWhitton, Mary C.en_US
dc.date.accessioned2015-11-11T18:52:51Z
dc.date.available2015-11-11T18:52:51Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011036en_US
dc.description.abstractRedirected Walking, a new interactive locomotion technique for virtual environments (VEs), captures the benefits of real walking while extending the possible size of the VE. Real walking, although natural and producing a high subjective sense of presence, limits virtual environments to the size of the tracked space. Redirected Walking addresses this limitation by interactively and imperceptibly rotating the virtual scene about the user. The rotation causes the user to walk continually toward the furthest wall of the lab without noticing the rotation. We implemented the technique using stereo graphics and 3D spatialized audio. Observations during a pilot study suggest that the technique works: Redirected Walking causes people to change their real walking direction without noticing it, allows for larger VEs, and does not induce appreciable simulator sickness.en_US
dc.publisherEurographics Associationen_US
dc.titleRedirected Walkingen_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


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