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dc.contributor.authorUllmann, Thomasen_US
dc.contributor.authorSchmidt, Alexanderen_US
dc.contributor.authorBeier, Danielen_US
dc.contributor.authorBruderlin, Beaten_US
dc.date.accessioned2015-11-11T18:52:49Z
dc.date.available2015-11-11T18:52:49Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011016en_US
dc.description.abstractThis paper presents an approach for real-time rendering of physically accurate reflection effects in virtual environments. We apply a hybrid rendering of an OpenGL-generated scene, blended with correct reflection characteristics of selected scene objects. The core of the approach consists of a special type of ray tracing, the so-called vertex tracing. Real-time performance, even for complex CAD scenes, is achieved by progressive adaptive refinement, (derived from the geometry in object space) as well as by parallelization of the algorithm. A mesh-based load balancing yields a uniform distribution of the computing load in a heterogeneous network with resources with widely varying performance. The performance of the overall system is demonstrated using a truck interior in a Virtual Reality simulator.en_US
dc.publisherEurographics Associationen_US
dc.titleAdaptive Progressive Vertex Tracing for Interactive Reflectionsen_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


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