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dc.contributor.authorDiener, Holgeren_US
dc.contributor.authorSchumacher, Hagenen_US
dc.date.accessioned2015-11-11T18:52:48Z
dc.date.available2015-11-11T18:52:48Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011009en_US
dc.description.abstractComplex menu and dialog structures prevent users from working intuitively with standard applications. In this paper, a new kind of user interface is suggested based on concepts of computer games. Defining a new structure for the functionality of an application will simplify users adjustment to new applications and will improve their everyday work. Usability tests based on eye tracking devices are described to verify the correctness of this game based interface approach. In addition, other game based concepts are introduced, which can be transferred to standard applications to improve the usability.en_US
dc.publisherEurographics Associationen_US
dc.titleGame Based Interfacesen_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


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