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dc.contributor.authorLarsson, Thomasen_US
dc.contributor.authorAkenine-Möller, Tomasen_US
dc.date.accessioned2015-11-11T18:52:48Z
dc.date.available2015-11-11T18:52:48Z
dc.date.issued2001en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20011005en_US
dc.description.abstractFast and accurate collision detection between geometric bodies is essential in application areas like virtual reality, animation, simulation, games and robotics. In this work, we address the collision detection problem in applications where deformable bodies are used, which change their overall shape every time step of the simulation. We propose and evaluate suitable bounding volume trees for deforming bodies that can be pre-built and then updated very efficiently during simulation. Several heuristics for updating the trees due to deformations are compared to each other. By combining a top-down and a bottom-up update strategy into a hybrid tree update method, promising results were achieved. Experiments show that our approach is four to five times faster than a previously leading method.en_US
dc.publisherEurographics Associationen_US
dc.titleCollision Detection for Continuously Deforming Bodiesen_US
dc.description.seriesinformationEurographics 2001 - Short Presentationsen_US


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